Learn, debate and network with women who are innovating the games industry
Women in Games European Conference 2019
11th & 12th September, London
UAL, London College of Communication
London, Wednesday 7 August 2019:
The annual Women in Games European Conference returns for 2019 representing the diverse talent that exists in the games industry. This year over 50 leading speakers and panelists will deliver a mix of keynote speeches, panel discussions and workshops, coupled with the Women in Games Awards and 10th Anniversary Party.
As an inclusive event, the objective is to educate, inspire and empower those who currently work in games, those seeking to step into the industry and those participating in games education and research. This is the most exciting conference to date with a two-day agenda packed with insightful, collaborative, thought-provoking and celebratory activities, plus musical performances and plenty of networking!
The overarching theme for this year’s conference is The Future for Women focused on Play, The Workplace, Education, Technology, Entrepreneurship, Social Impact, alongside a half day HR Summit and Lab Demonstrations. The 2019 Game Beyond Entertainment BAFTA Winner, Sarepta Studios will keynote on day one along with curator, presenter and director - Ghislaine Boddington whose keynote is entitled Internet of Bodies: Alive, Collective and Connected.
CEO Marie-Claire Isaaman commented “We are tremendously proud of all achievements and resolutely dedicated in our mission to raise awareness, change attitudes, deliver impact and create conditions for women of all backgrounds, in our sector to achieve their full potential. We have built women in games into a leading games diversity organisation, recognised across Europe, with a global community of more than 20,000 across social media and our conference is an opportunity to bring that community together. We are pleased to bring back sponsors, particularly our Platinum Sponsors 2K/Hangar13 who are committed to long term relationship with us and to welcome new, key partners across Europe. We are also delighted to be collaborating with our venue hosts the LCC Screen School, which brings film & television together with games, animation & sound art. University of the Arts (UAL), London is ranked 2nd in the world for Art & Design in the 2019 QS World University Rankings.
"10 years ago, Women in Games began showing us all the way to a more diverse future for the sector. 10 years later, they're still leading the way.” Rick Gibson, CEO BGI
Women in Games has a 10-year history of addressing a range of important and progressive causes, which include equality, diversity, education, advancement and entrepreneurship. The organization has been growing an Ambassador Programme for individuals and companies enabling them to build a strong community of action. Over the last few years they have strategically been supporting the development and launch of Women in Games organisations across Europe, the latest being Women in Games Norway that launched in June this year.
The exciting programme of the day’s events which is live and updating daily can be found at the conference website http://womeningamesconference.co.uk
Note to Editors
Women in Games is a ‘not for profit’ organisation founded in 2009. Everything we do is in service of achieving full and lasting equality for all women throughout the game industries and beyond. Our vision is a games industry, culture and community free of gender discrimination, where full equality of opportunity, treatment and conditions empowers all women to achieve their full potential.
Our mission is to identify and effect the lasting change needed to bring about full gender equality in the games sector. We do this by understanding gender inequality, creating initiatives and materials which inform sector change and government policy – by engaging with the game industries to make the case for gender equality then working in partnership with companies to make it a lasting reality – through developing partnerships and initiatives that bring about change in games and related education in the service of achieving our vision – and importantly by building a community of action through collaborations across the sector and beyond to focus efforts towards meaningful impacts.
More at http://www.womeningames.org